The world
The Starter Island
Every journey in AZRAQ begins on a personal island at the edge of the known sea. It is small enough to learn by heart — and older than it looks.

I · REST · STORE · BUILD
The Homestead
A fire, a shelter, a plot of land. Everything starts here.

A campfire and cooking pot in the homestead yard beside the shelter.

II · FISHING
The Lily Lake
Still water, a timber pier and something pulling on the line.


Lily pads drifting at the mouth of the lagoon, the pier and forest beyond.

III · WOODCUTTING · FORAGING
The Pine Forest
Tall trunks to fell, branches underfoot, herbs in the shade.

Tall pines in the harvesting forest seen from the path.

IV · HUNTING
The Hunting Grounds
Open grass where wild boars graze — until they don't.

The open hunting clearing where wild boars roam.

V · MINING
The Mountain Mine
Lanterns, timber props and ore you strike with your own arms.


Lantern light in the mine chamber, timber supports and raw rock.

VI · THE WAY BELOW
The Ruins & the Gate
On the heights, a ring of broken pillars guards an arch that hums.


The portal arch seen from the front, its veil shimmering faintly.
Walk the island yourself
The island is in the current test build. Register to be invited when playtests open.
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