Dungeons

Beneath the island,
the gate leads down

Dungeons in AZRAQ are compact descents built for VR: readable foes, rooms that teach, and something worth carrying home. The first is the Skeleton Tomb.

The Skeleton Tomb · Playable now

The halls of the tomb

Inside the tombRecorded in a Meta Quest 3 · pre-release build

Recorded in a Meta Quest 3 during development. Art and encounters are still changing.

  1. The first corridor of the Skeleton Tomb, seen from the arrival portal.

    I

    The arrival

    The veil closes behind you. The air is older here.

  2. Two stone guardian statues flank a dark doorway in the candlelit tomb vestibule.

    II

    The vestibule

    Stone guardians and offering candles at the foot of the stair.

  3. A narrow causeway over the misty pits of the ossuary.

    III

    The ossuary

    A narrow causeway over pits where the mist never lifts.

  4. The rune chamber, a ritual floor lit by candles and cold rune light.

    IV

    The rune chamber

    A ritual floor, cold runes, and something that should not still be studying.

  5. The Warden's hall: chandeliers, pale statues and two soul braziers.

    V

    The Warden's hall

    Chandeliers, pale statues, two braziers of soul-fire — and a throne.

V · The Skeleton Tomb

Below, the dead
keep their watch

The first dungeon of AZRAQ is a descent through a vestibule of stone guardians, an ossuary of misty pits and a hall of archers — to the Warden and the relic he keeps.

Coming next
Through the gateRecorded in a Meta Quest 3 · pre-release build

Recorded in the headset: stepping through the portal and arriving in the tomb.

Two stone guardian statues flank a dark doorway in the candlelit tomb vestibule.
In-engine capture · Skeleton Tomb
  • A Skeleton Warrior with glowing eyes raises its blade between two braziers.

    Skeleton Warrior

    It still remembers how to fight.

  • A Skeleton Archer draws its bow from the gallery above the hall.

    Skeleton Archer

    It holds the high gallery.

  • A Skeleton Mage shielded inside a translucent ward, summoning a burst.

    Skeleton Mage

    It hides behind a ward of runes.

  • The Skeleton Warden rises in its hall between two soul braziers.

    The Warden

    Something keeps it bound to this place.

In-engine captures · Skeleton Tomb

Solo now. With a party of four, in time.

The tomb is being built for one player first; group descents for four are planned.

Join the Playtest